Doom II: Hell on Earth

Shooter
Doom II: Hell on Earth
Gameplay video (1/2)
IDs
IDSteam
3122300
—
HowLongToBeat
Main7h
Extra9.82h
100%14.23h
Summary

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.

Storyline

Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine. After defeating the demon invasion of the Mars moon bases and returning from Hell, Doomguy finds that Earth has also been invaded by the demons, who have killed billions of people. The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Once the ships are ready, the survivors prepare to evacuate Earth. Unfortunately, Earth's only ground spaceport gets taken over by the demons, who place a flame barrier over it, preventing any ships from leaving.

Developers
id Software
Publishers
id SoftwareGT Interactive SoftwareTapwaveImagineerVirgin Interactive Entertainment (Europe) Ltd.Bethesda Softworks
Genres
Shooter
Platforms
DOSMacPC (Microsoft Windows)PC-9800 SeriesTapwave Zodiac
Game modes
Co-operativeMultiplayerSingle player
Perspectives
First person
Keywords
2.5d4 player co-opachievementsanother worldartificial intelligenceavatar awardsblamed for real life murdersbloodyboss assistanceboss fightbreaking the fourth wallcampingcontroversycorpsedarknessdeathdeath matchdemon invasiondemonsdeveloper cameodeveloper voice actingdial-up wide area network game operationdifficulty achievementdifficulty leveldigital distributiondigital rights managementdimension traveleaster eggeasy modeexplosionfirst-person platforminggame referencegod modegriefinghand-to-hand combatheavy metalhellhidden roomhumaninvisibilityinvisible enemyjump scare momentjumping puzzleleaderboardlost soulmale protagonistmeleemod supportmultiplayer via serial cablemultiple endingsnazisno jumpingno-reticle aimingnonexistent light sourceone-man armyonlineonline multiplayer achievementsoptional bossoutside of the mapover 100% completionpc to console portpop culture referencepost-apocalypticquicksavingradiationranked matchreal-time combatrock musicrun and gunsatanismsecret areasecret areas within secret areasselective invincibilitysequelsequence breakingsource portstat trackingsteamteleportationtemporary invincibility

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