Zork II: The Wizard of Frobozz

Adventure
Zork II: The Wizard of Frobozz
Nothing here yet.
IDs
IDSteam
1945—
—
Summary

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Storyline

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

Developers
Infocom
Publishers
Infocom
Genres
Adventure
Platforms
AmigaAmstrad CPCAmstrad PCWApple IIAtari 8-bitAtari ST/STECommodore 16Commodore C64/128/MAXCommodore Plus/4DOSMacPDP-11Tatung EinsteinTRS-80TRS-80 Color Computer
Game modes
Single player
Perspectives
Text
Keywords
darknessinteractive fictionscummvm compatiblesecond person perspectivetext adventure

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