Tower Noire

IndieRole-playing (RPG)Turn-based strategy (TBS)
Tower Noire
Nothing here yet.
IDs
IDSteam
134274—
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Summary

Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days. Gameplay Tips: * The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly. * Your starting equipment will very quickly need to be upgraded. * Passive effects for weapons may be more useful than additional strength. * Some passives affect positioning and can help you from getting cornered. * Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways. * Explore the room carefully for easy enemies that drop edible items and items scattered around. * Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage. * Move slowly.

Developers
CowSheldon Ketterer
Publishers
CowSheldon Ketterer
Genres
IndieRole-playing (RPG)Turn-based strategy (TBS)
Platforms
LinuxMacPC (Microsoft Windows)Web browser
Game modes
Single player
Perspectives
Bird view / Isometric
Keywords
pixel artrogueliketurn-based

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