Soko-Ban

Puzzle
Soko-Ban
IDs
IDSteam
11763—
—
Summary

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Developers
Thinking RabbitThinking Rabbit
Publishers
Spectrum HoloByte, Inc.ASCII CorporationTandyThinking RabbitSega Enterprises, Ltd.
Genres
Puzzle
Platforms
Apple IICommodore C64/128/MAXDOSFM-7MSXNEC PC-6000 SeriesPC-8800 SeriesSG-1000Sharp X1TRS-80TRS-80 Color Computer
Game modes
MultiplayerSingle player
Perspectives
Bird view / Isometric
Keywords
action-adventurearcherybacktrackingboss fightbow and arrowcampaigncollectiblesdigital distributionfairyfast travelingfemale protagonisthidden roomhumanmagicmale protagonistpotionprincessreal-time combatsaving the worldshoppingside questssilent protagonistsword & sorcerytreasure chestundeadvillainworld mapyoung protagonist

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