Blockout

ArcadePuzzle
Blockout
Gameplay Video (1/2)
IDs
IDSteam
10208—
—
Summary

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Developers
Logical Design WorksCalifornia DreamsLogical Design Works
Publishers
California DreamsRainbow ArtsTec ToyTechnos JapanRainbow ArtsCalifornia DreamsAmerican TechnosElectronic ArtsSega EntertainmentAtariAcclaim Japan
Genres
ArcadePuzzle
Platforms
AmigaApple IIGSArcadeAtari LynxAtari ST/STECommodore C64/128/MAXDOSMacNintendo Entertainment SystemPC-8800 SeriesSega Mega Drive/GenesisWeb browser
Game modes
MultiplayerSingle player
Perspectives
First person
Keywords
block-breakingblocks

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